FAQ

Common questions

Enrollment

Developers building game prototypes: career switchers, junior engineers, graduates, and internal teams. Each program lists prerequisites on its detail page.

Format

Most cohorts blend live online reviews with optional Gwangju lab hours. VR and some lab-intensive tracks require on-site weeks as stated in the syllabus.

Tools

Godot 4 and Unity appear most often. Unreal modules are available in select advanced tracks by request.

Outcomes

No. We focus on portfolio artifacts, documented tuning, and team-readable repos. Hiring outcomes vary by market and individual effort.

Pricing

Listed KRW amounts are informational. Enrollment agreements confirm totals, installments, and any studio discounts.