Art Integration · Intermediate · Cohort
Shader Graph Essentials
Node-based shader authoring with performance guardrails. Includes dissolve, rim light, and UI mask effects.
₩1,120,000
8 weeks · informational pricing
Request informationInclusions
- Shader graph templates
- Variant counting workflow
- Mobile fallback unlit paths
- UI mask and scroll shaders
- Heat map for overdraw
- Artist-friendly parameter naming
- Weekly shader review
Outcomes
- Ship three production-ready shaders
- Keep variants under team budget
- Hand off parameters to artists
Lead instructor
Elena Cho
Technical artist; shader tooling for stylized titles.
FAQ
Graph-first; HLSL snippets optional for advanced track.
Reviews
Dissolve template went straight into our boss intro. Variant counter prevented another crisis.