Art Integration · Intermediate · Cohort

Shader Graph Essentials

Shader Graph Essentials lab session

Node-based shader authoring with performance guardrails. Includes dissolve, rim light, and UI mask effects.

₩1,120,000

8 weeks · informational pricing

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Inclusions

  • Shader graph templates
  • Variant counting workflow
  • Mobile fallback unlit paths
  • UI mask and scroll shaders
  • Heat map for overdraw
  • Artist-friendly parameter naming
  • Weekly shader review

Outcomes

  • Ship three production-ready shaders
  • Keep variants under team budget
  • Hand off parameters to artists

Lead instructor

Elena Cho

Elena Cho

Technical artist; shader tooling for stylized titles.

FAQ

Graph-first; HLSL snippets optional for advanced track.

Reviews

Dissolve template went straight into our boss intro. Variant counter prevented another crisis.