Art Integration · Advanced · Lab-intensive

PBR to Runtime Bridge

PBR to Runtime Bridge lab session

Artists and programmers pair on material instances, texture streaming, and LOD material swaps. Includes Substance export settings and in-engine validation.

₩1,680,000

10 weeks · informational pricing

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Inclusions

  • Substance Painter export presets
  • Texture streaming budget sheet
  • LOD material swap lab
  • Shader variant counter tools
  • Art-programmer review rubric
  • Reference scene with 12 material types
  • Weekly asset integration clinic

Outcomes

  • Integrate a hero asset with three LODs
  • Document material instance rules
  • Pass a 16 ms GPU budget check on target hardware

Lead instructor

Elena Cho

Elena Cho

Technical artist specializing in stylized PBR and mobile budgets.

FAQ

Basic texturing knowledge helps; programmers learn alongside artists.

Reviews

LOD swap lab saved our skinned mesh draw calls. Still tuning streaming on low-end Android.