Art Integration · Advanced · Lab-intensive
PBR to Runtime Bridge
Artists and programmers pair on material instances, texture streaming, and LOD material swaps. Includes Substance export settings and in-engine validation.
₩1,680,000
10 weeks · informational pricing
Request informationInclusions
- Substance Painter export presets
- Texture streaming budget sheet
- LOD material swap lab
- Shader variant counter tools
- Art-programmer review rubric
- Reference scene with 12 material types
- Weekly asset integration clinic
Outcomes
- Integrate a hero asset with three LODs
- Document material instance rules
- Pass a 16 ms GPU budget check on target hardware
Lead instructor
Elena Cho
Technical artist specializing in stylized PBR and mobile budgets.
FAQ
Basic texturing knowledge helps; programmers learn alongside artists.
Reviews
LOD swap lab saved our skinned mesh draw calls. Still tuning streaming on low-end Android.