Gameplay · Intermediate · Cohort

NPC Behavior Trees

NPC Behavior Trees lab session

From blackboard setup to debug overlays. You implement three AI archetypes with clear debug visualization.

₩1,050,000

8 weeks · informational pricing

Request information

Inclusions

  • Behavior tree debug overlays
  • Blackboard schema templates
  • Cover point generation lab
  • Squad coordination basics
  • Playtest AI metrics
  • Failure case library
  • Mentor code reviews

Outcomes

  • Ship three AI archetypes with debug HUD
  • Write AI design doc with edge cases
  • Run a blind playtest with metrics

Lead instructor

Sora Kim

Sora Kim

Systems designer for AI and encounter pacing.

FAQ

Classical AI only; ML navigation is a separate offering.

Reviews

Cover point lab translated to our tactical prototype within a sprint.