Gameplay · Intermediate · Cohort
NPC Behavior Trees
From blackboard setup to debug overlays. You implement three AI archetypes with clear debug visualization.
₩1,050,000
8 weeks · informational pricing
Request informationInclusions
- Behavior tree debug overlays
- Blackboard schema templates
- Cover point generation lab
- Squad coordination basics
- Playtest AI metrics
- Failure case library
- Mentor code reviews
Outcomes
- Ship three AI archetypes with debug HUD
- Write AI design doc with edge cases
- Run a blind playtest with metrics
Lead instructor
Sora Kim
Systems designer for AI and encounter pacing.
FAQ
Classical AI only; ML navigation is a separate offering.
Reviews
Cover point lab translated to our tactical prototype within a sprint.