Engines · Advanced · Cohort
Multiplayer State Sync Basics
Build a 4-player prototype with rollback-friendly state snapshots. Focus on LAN-first reliability before WAN complexity.
₩2,400,000
12 weeks · informational pricing
Request informationInclusions
- Snapshot serialization patterns
- Client prediction exercises
- Lag compensation sandbox
- Network profiling checklist
- Dedicated server stub in Docker
- Cheat-resistant input validation
- Playtest with artificial latency
Outcomes
- Run a stable 4-player session on lab LAN
- Document sync diagram for your repo
- Identify three WAN risks for future work
Lead instructor
Dae-won Han
Networking mentor; previously built co-op sync for indie releases.
FAQ
Sockets basics recommended; we provide a pre-cohort primer.
Reviews
Snapshot homework was the clearest explanation I have seen. WAN section felt compressed.