Engines · Advanced · Cohort

Multiplayer State Sync Basics

Multiplayer State Sync Basics lab session

Build a 4-player prototype with rollback-friendly state snapshots. Focus on LAN-first reliability before WAN complexity.

₩2,400,000

12 weeks · informational pricing

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Inclusions

  • Snapshot serialization patterns
  • Client prediction exercises
  • Lag compensation sandbox
  • Network profiling checklist
  • Dedicated server stub in Docker
  • Cheat-resistant input validation
  • Playtest with artificial latency

Outcomes

  • Run a stable 4-player session on lab LAN
  • Document sync diagram for your repo
  • Identify three WAN risks for future work

Lead instructor

Dae-won Han

Dae-won Han

Networking mentor; previously built co-op sync for indie releases.

FAQ

Sockets basics recommended; we provide a pre-cohort primer.

Reviews

Snapshot homework was the clearest explanation I have seen. WAN section felt compressed.