Optimization · Advanced · Workshop
Frame Budget Bootcamp
Repeatable tuning cycles: capture, hypothesize, patch, verify. You work on provided heavy scenes and your own project milestones.
₩980,000
6 weeks · informational pricing
Request informationInclusions
- Unity and Godot profiler deep dives
- GPU capture interpretation guide
- Overdraw visualization exercises
- Job system / multithreading intro
- Memory allocation tracking
- Before/after metric dashboards
- Optimization decision journal
Outcomes
- Cut a provided scene by 30% frame time
- Produce an optimization report with evidence
- Present trade-offs to mentors
Lead instructor
Tae-ho Lee
Lab mentor focused on mobile and handheld performance targets.
FAQ
Pick one primary engine for the cohort; cross-engine concepts are discussed.
Reviews
Profiler homework was brutal but the overdraw exercise finally clicked. — Daegu
We applied the allocation tracker to our inventory UI the next sprint.