Optimization · Advanced · Workshop

Frame Budget Bootcamp

Frame Budget Bootcamp lab session

Repeatable tuning cycles: capture, hypothesize, patch, verify. You work on provided heavy scenes and your own project milestones.

₩980,000

6 weeks · informational pricing

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Inclusions

  • Unity and Godot profiler deep dives
  • GPU capture interpretation guide
  • Overdraw visualization exercises
  • Job system / multithreading intro
  • Memory allocation tracking
  • Before/after metric dashboards
  • Optimization decision journal

Outcomes

  • Cut a provided scene by 30% frame time
  • Produce an optimization report with evidence
  • Present trade-offs to mentors

Lead instructor

Tae-ho Lee

Tae-ho Lee

Lab mentor focused on mobile and handheld performance targets.

FAQ

Pick one primary engine for the cohort; cross-engine concepts are discussed.

Reviews

Profiler homework was brutal but the overdraw exercise finally clicked. — Daegu

— Rina

We applied the allocation tracker to our inventory UI the next sprint.