Engines · Intermediate · Cohort

Engine Scene Graph Habits

Engine Scene Graph Habits lab session

Learn how to structure scenes so a team of six can merge without chaos. Covers naming conventions, prefab boundaries, additive loading, and editor tooling hooks.

₩1,240,000

8 weeks · informational pricing

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Inclusions

  • Prefab contract templates
  • Additive scene loading patterns
  • Editor validation scripts
  • Naming convention linter
  • Merge conflict reduction playbook
  • Async load profiling checklist
  • Handoff docs for artists

Outcomes

  • Refactor a sample project to team standards
  • Automate three validation rules in-editor
  • Run a load-order audit on a multi-scene flow

Lead instructor

Sora Kim

Sora Kim

Curriculum designer for engine workflows; shipped three co-op titles.

FAQ

Primary labs use Unity; Godot track mirrors concepts with equivalent tooling.

Reviews

Client in mobile games — our additive loading bugs dropped after the audit template.

— Anonymous

Clear on prefab contracts. The linter scripts needed minor tweaks for our naming scheme.