Catalog

Game development courses

Ten cohort tracks across gameplay, engines, art integration, and optimization. Prices in KRW, informational only.

10 courses

Combat Loop Prototyping promotional still
Gameplay

Combat Loop Prototyping

Build readable combat loops in a week-long sprint with mentor-reviewed iterations.

Intermediate · Cohort · 6 weeks

₩890,000

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Engine Scene Graph Habits promotional still
Engines

Engine Scene Graph Habits

Production-grade scene organization, prefab contracts, and load-order discipline.

Intermediate · Cohort · 8 weeks

₩1,240,000

Details →
Frame Budget Bootcamp promotional still
Optimization

Frame Budget Bootcamp

Profiler-first optimization drills for CPU and GPU hotspots in real scenes.

Advanced · Workshop · 6 weeks

₩980,000

Details →
Mobile Touch UX for Games promotional still
Gameplay

Mobile Touch UX for Games

Thumb zones, gesture buffers, and HUD safe areas for portrait and landscape.

Foundation · Cohort · 6 weeks

₩720,000

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Multiplayer State Sync Basics promotional still
Engines

Multiplayer State Sync Basics

Authoritative snapshots, prediction, and reconciliation for small sessions.

Advanced · Cohort · 12 weeks

₩2,400,000

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NPC Behavior Trees promotional still
Gameplay

NPC Behavior Trees

Design and debug behavior trees for patrol, chase, and cover systems.

Intermediate · Cohort · 8 weeks

₩1,050,000

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PBR to Runtime Bridge promotional still
Art Integration

PBR to Runtime Bridge

Connect art pipelines to in-engine materials without breaking performance budgets.

Advanced · Lab-intensive · 10 weeks

₩1,680,000

Details →
Physics Feel Tuning promotional still
Gameplay

Physics Feel Tuning

Arcade physics that read well: jumps, slopes, and impulse curves.

Foundation · Workshop · 4 weeks

₩420,000

Details →
Shader Graph Essentials promotional still
Art Integration

Shader Graph Essentials

Readable shader graphs for stylized surfaces and UI effects.

Intermediate · Cohort · 8 weeks

₩1,120,000

Details →
VR Interaction Prototypes promotional still
Engines

VR Interaction Prototypes

Grab, throw, and UI panels in room-scale VR with comfort constraints.

Advanced · Lab-intensive · 10 weeks

₩1,980,000

Details →