Catalog
Game development courses
Ten cohort tracks across gameplay, engines, art integration, and optimization. Prices in KRW, informational only.
10 courses
Combat Loop Prototyping
Build readable combat loops in a week-long sprint with mentor-reviewed iterations.
Intermediate · Cohort · 6 weeks
₩890,000
Details →Engine Scene Graph Habits
Production-grade scene organization, prefab contracts, and load-order discipline.
Intermediate · Cohort · 8 weeks
₩1,240,000
Details →Frame Budget Bootcamp
Profiler-first optimization drills for CPU and GPU hotspots in real scenes.
Advanced · Workshop · 6 weeks
₩980,000
Details →Mobile Touch UX for Games
Thumb zones, gesture buffers, and HUD safe areas for portrait and landscape.
Foundation · Cohort · 6 weeks
₩720,000
Details →Multiplayer State Sync Basics
Authoritative snapshots, prediction, and reconciliation for small sessions.
Advanced · Cohort · 12 weeks
₩2,400,000
Details →NPC Behavior Trees
Design and debug behavior trees for patrol, chase, and cover systems.
Intermediate · Cohort · 8 weeks
₩1,050,000
Details →PBR to Runtime Bridge
Connect art pipelines to in-engine materials without breaking performance budgets.
Advanced · Lab-intensive · 10 weeks
₩1,680,000
Details →Physics Feel Tuning
Arcade physics that read well: jumps, slopes, and impulse curves.
Foundation · Workshop · 4 weeks
₩420,000
Details →Shader Graph Essentials
Readable shader graphs for stylized surfaces and UI effects.
Intermediate · Cohort · 8 weeks
₩1,120,000
Details →VR Interaction Prototypes
Grab, throw, and UI panels in room-scale VR with comfort constraints.
Advanced · Lab-intensive · 10 weeks
₩1,980,000
Details →