2025-09-03 · Sora Kim
Scene graph audits that prevent merge pain
Merge conflicts in game projects often trace back to scene graph sprawl, not Git itself. We teach additive loading only after a naming linter passes.
The first audit verifies prefab boundaries: no orphaned transforms, no duplicate singletons. The second audit traces load order across scenes. The third audit measures async stall time on target hardware.
Engine Scene Graph Habits students export a one-page handoff for artists. That document lists material instance rules and validation hooks.
These audits are boring on purpose. Boring merges keep teams shipping during crunch.