2025-09-03 · Sora Kim

Scene graph audits that prevent merge pain

Scene graph audits that prevent merge pain

Merge conflicts in game projects often trace back to scene graph sprawl, not Git itself. We teach additive loading only after a naming linter passes.

The first audit verifies prefab boundaries: no orphaned transforms, no duplicate singletons. The second audit traces load order across scenes. The third audit measures async stall time on target hardware.

Engine Scene Graph Habits students export a one-page handoff for artists. That document lists material instance rules and validation hooks.

These audits are boring on purpose. Boring merges keep teams shipping during crunch.

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