2025-04-18 · Elena Cho
Integrating PBR assets without blowing the budget
PBR to Runtime Bridge pairs artists and programmers on the same milestone: a hero asset with three LODs that passes a 16 ms GPU check.
We standardize Substance exports and forbid mystery parameters. Every material instance documents its purpose in a shared sheet.
When streaming stutters appear, students learn to read the texture memory chart before touching shader complexity. That ordering prevents wasted art hours.
The cohort ends with a handoff doc, not just a pretty screenshot. Studios tell us that doc is what they reuse months later.