2025-04-18 · Elena Cho

Integrating PBR assets without blowing the budget

Integrating PBR assets without blowing the budget

PBR to Runtime Bridge pairs artists and programmers on the same milestone: a hero asset with three LODs that passes a 16 ms GPU check.

We standardize Substance exports and forbid mystery parameters. Every material instance documents its purpose in a shared sheet.

When streaming stutters appear, students learn to read the texture memory chart before touching shader complexity. That ordering prevents wasted art hours.

The cohort ends with a handoff doc, not just a pretty screenshot. Studios tell us that doc is what they reuse months later.

← All posts