Blog
Notes from the lab
2025-11-12 · Gameplay, Process
Why we prototype combat before art lock
A short rationale for gameplay-first milestones in cohort projects.
2025-09-03 · Engines, Teams
Scene graph audits that prevent merge pain
Three checks we run before greenlighting additive loads.
2025-07-21 · Optimization, Labs
Profiler homework: what good looks like
Sample metrics from a Frame Budget Bootcamp submission.
2025-04-18 · Art Integration
Integrating PBR assets without blowing the budget
Material instance rules our art-programmer pairs use weekly.
2024-12-02 · VR, Labs
VR comfort settings we require before playtest
Checklist items from our VR Interaction Prototypes lab.