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Notes from the lab

Why we prototype combat before art lock

2025-11-12 · Gameplay, Process

Why we prototype combat before art lock

A short rationale for gameplay-first milestones in cohort projects.

Scene graph audits that prevent merge pain

2025-09-03 · Engines, Teams

Scene graph audits that prevent merge pain

Three checks we run before greenlighting additive loads.

Profiler homework: what good looks like

2025-07-21 · Optimization, Labs

Profiler homework: what good looks like

Sample metrics from a Frame Budget Bootcamp submission.

Integrating PBR assets without blowing the budget

2025-04-18 · Art Integration

Integrating PBR assets without blowing the budget

Material instance rules our art-programmer pairs use weekly.

VR comfort settings we require before playtest

2024-12-02 · VR, Labs

VR comfort settings we require before playtest

Checklist items from our VR Interaction Prototypes lab.

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