About

Prototype-first game education

Blionc Digital started in Gwangju when a small group of engine programmers tired of watching polished decks replace playable builds. We run cohorts where mentors log frame data, not applause.

Today we serve career switchers, junior developers, internal engineering teams, and graduates who need engine production habits before art lock.

Game development lab benches in Gwangju

Principles

Prototype first

Playable loops before polish pipelines.

Measured tuning

Profiler evidence beats opinion in reviews.

Team-readable repos

Scene graphs and docs that survive handoffs.

Honest scope

We state what cohorts do not include upfront.

Timeline

2019

First Gwangju lab

Opened a twelve-seat prototype lab focused on gameplay loops.

2022

Studio partnerships

Began co-designing cohorts with two Korean indie studios.

2025

Interactive Build Programs

Launched cross-discipline build tracks linking engine, art, and optimization.

Team

Min-jun Park

Min-jun Park

Lead instructor

Gameplay systems and combat readability.

Sora Kim

Sora Kim

Curriculum designer

Engine workflows and team handoffs.

Elena Cho

Elena Cho

Lab mentor

Technical art and shader budgets.

Tae-ho Lee

Tae-ho Lee

Lab mentor

Profiling and mobile performance.

Ji-woo Nam

Ji-woo Nam

Student advisor

Enrollment planning and mobile UX tracks.

Hae-in Yoon

Hae-in Yoon

Operations coordinator

Lab scheduling and vendor coordination.

Dae-won Han

Dae-won Han

Lab mentor

Networking prototypes and sync diagrams.

Yuna Seo

Yuna Seo

Curriculum designer

Assessment rubrics and playtest ops.

Kenji Mori

Kenji Mori

Lead instructor

VR interaction and comfort standards.

Ara Jung

Ara Jung

Student advisor

Career switcher onboarding.

Felix Braun

Felix Braun

Lab mentor

Tools programming and editor extensions.

So-mi Choi

So-mi Choi

Operations coordinator

Facilities and headset maintenance.